Indie Game Marketing,
Weaponized.
You built the game. We build the reach. GAMETHRUSTER runs your Steam launch marketing end-to-end — so you can keep making games instead of becoming a marketer.
You built the game. We build the reach. GAMETHRUSTER runs your Steam launch marketing end-to-end — so you can keep making games instead of becoming a marketer.
From first impression to launch-day momentum — here’s what changes on your Steam page once we take the controls.
We aim our creator, press, and community network straight at your page — turning Steam’s traffic toward your game instead of past it.
A sharpened capsule, trailer, and wishlist-first layout turn curious visitors into wishlists — not bounces.
Those wishlists become launch-day notifications, reviews, and algorithm lift — a flywheel that keeps selling after we’re done.
Finishing your game is only half the battle. The next step is getting it in front of players — and that’s the part we take off your plate entirely.
We activate an existing network of streamers, content creators, and press matched to your genre. You get distribution and coverage — not another to-do list.
No dashboards to learn, no marketing degree required. Place your order, hand off your keys and assets, and watch streams, videos, and articles roll out.
Every service is tuned to how Steam actually converts — wishlists, followers, and launch-day velocity — and backed by real testing, not guesswork.
Three levels of firepower. The higher the tier, the wider the reach and the more of the campaign we run for you — from curated creator outreach to a fully managed launch.
A focused first push for a smaller-scale launch.
Broader visibility for developers ready to scale up.
Maximum visibility, fully managed end-to-end.
Exactly what’s included at each level.
Not ready for a full campaign? Grab the individual pieces that move the needle most — a sharper store page or a trailer that actually sells.
A structured, prioritized teardown of your store page with exactly what to fix to convert more visitors.
We find where players drop off using real platform data — then deliver the fixes that turn traffic into growth.
A pro-shot, tightly-edited 30-second cut engineered to hook viewers in the first frame.
A longer 60-second cut with room to show range — same pro capture, same relentless pacing.
Choose a package or a standalone service and check out. That’s the whole commitment on your end.
Send us your Steam keys and media. No briefs to write, no dashboards to manage.
We activate our creator and press network. Streams, videos, and articles roll out toward your game.
Hand off the marketing and get back to what you do best. Launch-day firepower is one click away.